![]() ![]() The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: (And yeah, I rebooted after.Your IP address has been temporarily blocked due to a large number of HTTP requests. My system's fully updated as of this afternoon (September 29, 2017), including glibc 2.26-4, which apparently fixed some rpath stuff for Feral ports. So yeah, at the moment I'd just like to know if this is something happening to my specific system, or if it's something more widespread which may be affecting other folks on Arch. Looks like CIv 5 is still a 32-bit app, though, whereas Civ 6 is 64-bit, so they may have plenty that's not in common. I should mention, perhaps, that Civ5 continues to work great for me - launches without problems, regardless of runtime, and doesn't even require any of the fixes mentioned on that Arch wiki page. ![]() So there's some error happening during startup, which is handled properly, but the dialog which intends to submit a bug properly is segfaulting it. Which makes it seem to me like the segfault is actually occurring inside the error-handling routines. #1 0x000000000200c796 in AppHost::_INTERNAL::SetupFXSPlatform(AppHost::AppEnvironment const*, AppHost::AppOptions*) () #0 0x000000000201121e in AppHost::BugSubmissionPackager::BugSubmissionPackager(unsigned long, String::BasicT, (String::Encoding)4> const&, String::BasicT, (String::Encoding)0> const&, AppHost::ModuleVersionInfo const&) () If I slap a "steam_appid.txt" file in Civ6's root folder, I can run it from the CLI as well, but that's not helpful either: Game removed: AppID 289070 "Sid Meier's Civilization VI", ProcID 22694 GameAction : LaunchApp changed task to Completed with "" > Adding process 22694 for game ID 289070 GameAction : LaunchApp changed task to WaitingGameWindow with "" > Adding process 22693 for game ID 289070 usr/local/games/Steam/SteamApps/common/Sid Meier's Civilization VI/./Civ6: /usr/lib/libcurl-gnutls.so.4: no version information available (required by /usr/local/games/Steam/SteamApps/common/Sid Meier's Civilization VI/./Civ6) Game update: AppID 289070 "Sid Meier's Civilization VI", ProcID 22693, IP 0.0.0.0:0ĮRROR: ld.so: object '/usr/local/games/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. GameAction : LaunchApp continues with user response "CreatingProcess" GameAction : LaunchApp waiting for user response to CreatingProcess "" GameAction : LaunchApp changed task to CreatingProcess with "" GameAction : LaunchApp changed task to SiteLicenseSeatCheckout with "" The output from the terminal on Steam's side just looks like this: (There's an "AppOptions.txt" file above that which is populated, but it's pretty basic stuff.) The game does get as far as creating a "~/.local/share/aspyr-media/Sid Meier's Civilization VI/Logs" directory, but not as far as creating a logfile. One of the more frustrating things is that there's no useful output to speak of. Steam runtime (and yeah, I've got the steam-native-runtime package installed, and have tried launching w/ the provided steam-native launcher), I've tried all the suggestions at … ization_VI, I've tried other LD_* environment options related to those, just in case. So I'm attempting to run Civ 6 on my Arch desktop, using binary nVidia drivers, and the game is segfaulting almost immediately on start regardless of what I do. I'll update both if I do find a solution, though: … 7689155973 Hello all! I actually did post this over in the Steam forums as well, so apologies for the sort-of cross post. ![]()
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